“Huracan” Weather simulator (in-progress)

Software:     Unity           

Language:     Cg, Shader Graph             

 Status:     Working

  • The aim of this project is to create a four-season weather/climate simulator system in Unity.
  • Winter scene is developed and implemented in PC game Waddlation.
  • Autumn scene is undergoing, planning to use GPU particle system to simulate the raining/fallen leaves scene.

Winter Weather scene:

  • Used Dynamic Terrain and Tessellation in shaders to create the real-time trail (footprints) effect of the snow ground*. Also the snow shader on the roof by changing the normal/bump maps.

Implementation of foodprints in Waddlation:

Walkthrough Video:

 

*Inspired by  César Creutz -Snow Simulation
https://github.com/TheBeach54/SnowSimulation