“Huracan” Weather simulator (in-progress)
Software: Unity
Language: Cg, Shader Graph
Status: Working
- The aim of this project is to create a four-season weather/climate simulator system in Unity.
- Winter scene is developed and implemented in PC game Waddlation.
- Autumn scene is undergoing, planning to use GPU particle system to simulate the raining/fallen leaves scene.
Winter Weather scene:
- Used Dynamic Terrain and Tessellation in shaders to create the real-time trail (footprints) effect of the snow ground*. Also the snow shader on the roof by changing the normal/bump maps.
Implementation of foodprints in Waddlation:
Walkthrough Video:
*Inspired by César Creutz -Snow Simulation https://github.com/TheBeach54/SnowSimulation