Technical Art

Imposter Nodes in Shader Graph

The imposter nodes that I implemented in Unity Shader Graph.

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Shader Graph 2020 Demo

The demo I created for Shader Graph LTS 2020 features.

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Shader Graph 2021 Demo

I created and optimized shaders in this demo.

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Nature Shaders in Unity URP 3D Samples

The shaders I worked on in the latest URP 3D Samples.

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SyncLink

A tool that can "sync" Substance Deisgner file between Substance Designer and Unity.

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SnapPlacing (In Progress)

A Maya plug-in that allows the user to snap the small meshes to the desired placing faces.

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Scotty3D

A 3D editor implemented mesh editing, realistic path tracing and dynamic animation.

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Particle System in Spoke

The particle System in 3D editor, Spoke, for a social VR platform - Hubs by Mozilla.

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The Other Way ( IEEE VR 2020 Technical Video Track)

Interactive Storytelling Experience on HTC Vive

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Project Jointex ( in-progress )

A Maya rigging plug-in.

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