I’m Siyu Chen, a Shader & Technical Artist specializing in real-time rendering, shader programming, and optimization for AAA games.
With experience at Unity Technologies, Firewalk Studios(PlayStation),and now 31st Union (2K Games), I bridge art and engineering by developing advanced shaders, profiling GPU performance, and building tools that empower artists.
My background spans both creative and technical domains—ranging from designing and developing shader editor in Unity engine, to shipping production-ready shaders in Unreal Engine 5 for multiplayer game. I thrive at the intersection of visuals and systems, translating artistic vision into performant, scalable rendering solutions.